Monday, April 27, 2009

After receiving my heavy support reinforcements, it was time to start building them. I decided to start with the Land Raider Crusader as it is in the list I usually play. I also need to stop borrowing my mate's crusader (see battle report ultramarines). Besides grey is better than blue! 

Because I decided to paint the interior, I keep the pieces unassembled so I can  work more easily. Up to now I have primed the pieces and painted the first layer of the main color. I decided to go with astronomican grey and it turned out to my liking. In parallel to the interior I have also began assembling the weapon sponsons. Here is the first picture with my progress so far. 


Land Raider Crusader interior
LRC Interior 1

For Russ and the Allfather!!

Sunday, April 26, 2009


As promised here is my first battle report. A little late but better late than never! It is a bit long but stay with me for a tale of heroic deeds.

The battle was against Ultramarines instead of Imperial Guard that was initially planned. It was an annihilation scenario of 1750 points with spearhead deployment. The game lasted 3 rounds.

 Deployment

The wolves chose a tight packed formation since intelligence revealed the opponent lacked ordnance weapons. They set up as close to the enemy’s forward elements as possible, eager to meet his units in close combat. All armor was deployed in such a way, so to provide cover to the infantry units that were on foot. The Land Raider Crusader (which defected from the UltramarinesJ) was set up closer to the enemy where its tough hide could resist heavy weapon punishment. It carried a pack of 8 Grey Hunters and a Wolfguard pack leader in terminator armor. It also covered the advance of the Wolfguard Battle Leader and his terminator bodyguards. To the left of the terminators rolled a Rhino transport packed with 9 Bloodclaws and a Wolf Priest, eager to come out of it and meet the enemy head on. Behind the Land Raider came a pack of 7 Grey Hunters, which acted as a rear guard along with the Predator Annihilator. Finally the old and wise Venerable Dreadnought would fall close to the enemy armor by drop pod on the first round.

The enemy deployed most of its tactical squads in the open hopping to damage the Wolves’ vehicles with their missile launchers and meltas. He covered two more squads in one building beside a Predator Annihilator packed with lascannons. A scout squad with Telion was placed in another building using infiltration. A squad of bikers was also kept to the back, which using its speed would flank the wolves and provide support to the scouts. Finally, he kept a Venerable Dreadnought and a squad of Sternguards with Pedro Kantor in reserve to be deployed by drop pod.


 Turn 1

The Wolves rolled to play first but the Ultramarines seized the initiative and made their first move. The drop pod fell screaming from the sky and landed behind the Predator instantly sealing its fate. The bikes moved at their full speed, to come as soon as possible beside the scouts. The rest units stayed put, in order to fire their heavy weapons. First opened the Predator, firing everything it got on the Land Raider. It only left a couple of scorch marks to its armored side. Then came the krak missiles, who also failed to do any damage to the big tank. Seeing their battle brother’s failure, a squad chose to attack the more vulnerable Rhino and managed to destroy it. The explosion took a Bloodclaw with it. They have lost one of their brothers and they would have to walk to the enemy. The Priest was just managing to keep them in check. The scouts tried to hurt the terminator squad but their ancient armor held. Finally came the close range attack of the Sternguards. Their meltaguns left the Predator immobilized destroyed the main weapon and a heavy bolter. The tank was out of the battle.

It was time for the Wolves to bar their fangs. The old one fell from the sky into the face of the enemy Predator. The Wolf Priest ran the Bloodclaws to cover. It was an enormous task keeping them from falling into berserker mode. The Land Raider moved towards the enemy so it could unleash the Wolves in its belly. The Grey Hunter pack came out howling ready to confront the enemy. Seeing the Predator badly wounded, the rearguard moved to support it. Finally, the terminators moved behind the Bloodclaws, so they could get a better shot at the scouts. Then the shooting began. Using the machine spirit, the Land Raider engaged 2 different squads, spraying them with bolter rounds from its assault cannon and hurricane bolters. Along with the disciplined rapid fire from the Grey Hunters, one of the squads was wiped out and the other suffered one casualty. The Predator although badly damaged shot with its remaining heavy bolter at the Sternguards but the elite unit shrugged it off easily. The Venerable Dreadnought open up with its assault cannon at the enemy Predator and scored a rending hit, which left the tank’s crew shaken. Finally the Wolf Guard battle leader gave the order and an assault cannon, a cyclone missile launcher and 3 storm bolters targeted the scouts hiding in the building. When the smoke cleared no one remained. Although the rearguard Grey Hunters knew they were outclassed by the Sternguard, they assaulted it, relaying on their numbers and bestial fury. The battle was furious but no side suffered any casualties.


 Turn 2

The Ultramarines having lost two squads and with their heavy support useless, had to redouble their efforts. Their moral soared when they saw a fireball coming down on the battlefield. Their Dreadnought had arrived. They kept their defensive stance, with only the bikers rolling to meet the Bloodclaws from the side and the squad close to the Land Raider taking cover in some nearby debris. A hail of bolter rounds and missiles rained for a second time on the Wolves. The bike squadron was now in range of the Bloodclaws, which suffered some casualties. The Venerable Dreadnought shot at the terminators but the rounds bounced of their armor. A krak missile scored a hit on the Wolves Venerable Dreadnought stunning it. On the back of the field the Grey Hunters continued their melee with the Sternguards to an inevitable result.

The Wolves’ packs moved to fire to the enemy before assaulting them. The Bloodclaws fired their bolt pistols and flamer towards the bikers scoring only one wound. The terminators however, thanks to their heavy weapons made more damage. The Land Raider rained a hail of rounds at the squad in cover to its right and scored 2 more hits, leaving it with only 2 marines. The power of the machine spirit guided the multi melta and fired at the Dreadnought. The searing beam from such a close range, left it immobilized, and at the mercy of the Wolfguards. They would fall on it in the next round! Then the assault came! The Bloodclaws finally had a target to assault and they fell to the task with fury. However, the bikers were seasoned fighters and held the storm of the Claws charge. The Claws suffered more casualties than they caused. The old one marched towards the Predator which could do nothing but wait its demise. It came in the form of furious power fist attacks from the Dreadnought, annihilating the tank. Next it would fall on these cowards hiding in the building nearby. At the center of the field, the Grey Hunters led by the Pack Leader, assaulted the closest Ultras they could find. Howling their wolf cries, they charged bolters firing point blank and battle blades slashing left and right, reducing the Ultramarines squad to half strength. They suffered two casualties but this only enraged them. The rearguard kept fighting heroically. However, for every Sternguard they killed, two wolf brothers were slain. Pedro Kantor could not be stopped…


 Turn 3

With most of their units locked in close combat the ultramarines firepower was diminished. The squad at the top fired at the Grey Hunters coming to them, but their aim was shaken by the sight of 5 Space Wolves and a pack leader in terminator armor running to them, screaming their battle cries. They were Ultramarines. They knew now fear. They were awed by the fury of their opponents and missed. The Ultra’s Venerable fired again at the terminators but their runic charms saved them. The close combats with the bikers and the Sternguard raged on, not going well for the Wolves who kept losing their brothers.

The Wolves’ Dreadnought moved and charged the unit in the building killing two of them and suffering no damage in the process. To their enemies surprise, the Grey Hunters at the front, stopped and rapid-fired their bolters, killing only one Ultramarine. We should have charged…thought the Pack Leader. All the Bloodclaws fell, leaving the Wolf Priest alone against 3 bikers. A song of Fenris in his lips, his frost blade whirring, he charged again. He would take as many as he could before falling. The Grey Hunters at the back were finally slain. They knew they had won their place in the halls of the ancients. The enemy commander had not called the Orbital Bombardment. Knowing that the enemy Dreadnought could not threaten it anymore, the Land Raider concentrated its fire on the remaining Ultramarines to its right. The firepower from the assault cannon, hurricane bolters and multi melta was overwhelming and the marines fell. The last move of the game was for the Wolfguards. They fired their heavy weapons and charged at the Venerable Dreadnought, destroying it completely.


 Result

At the end of turn 3 it came down to killpoints. The Wolves had lost a Rhino and a Grey Hunter pack. 2 killpoints for the enemy. The Ultramarines had lost 3 tactical squads, a Predator, a Venerable Dreadnought and a scout squad.  6 killpoints for the Space Wolves.

Back at the Fang, a feast was thrown with plenty of Fenrisian ale, where the victors were praised and the fallen honored.  

For Russ and the Allfather!!

Thursday, April 16, 2009

One of my projects is finaly completed! The Iron Priest is ready for action. 

Although to be honest, I do not plan to field him on the battlefield as there are better alternatives. However, from the moment I started building my army, I really liked the Games Workshop model, so I bought it and made him just for the modelling part of the 40k hobby. 

The next step is to buy a couple of servitors and make a nice diorama for display. 

The Iron Priest




For Russ and the Allfather!!

Thursday, April 09, 2009

A glorious day for the wolves today!


First, I received a big parcel from Games Workshop with my latest order of heavy support. A vanila Land Raider, a Crusader and a Vindicator.

Can't wait to get my hands on these babies! A lot of new projects comming up.

Second, Ragnar's great company wolves, achieved a glorious victory against the chapter of the Ultramarines. A complete battle report will come soon. 

The only thing that remains to close the day, is some strong Fenrisian ale and a big portion of roast meat.

For Russ and the Allfather!!

Monday, April 06, 2009

Ragnar' s great company is prepearing for war!

Sometime this week I will be playing against an Imperial Guard player, so my Wolf Lord has assembled the following warriors to confront the threat.

HQ

WGBL (105)

TDA, Frost Blade, Storm Shield, WT Necklace, Runic Charm

 

SW Venerable Dreadnought (255)

Dreadnought CCW, Heavy Flamer, Twin-Linked Lascannon, Extra Armor, Smoke Launchers

Drop Pod, Deathwing Missile Launcher

 

Wolf Priest (155)

Frost Blade, Bolt Pistol, Healing Potions & Balms, WT Necklace,

  

Elites

Wolf Guard Pack Leader (58)

TDA, Strom Bolter, Power Fist, Runic Charm

 

WGBG 4x (266)

TDA x4, Assault Cannon, Cyclone Missile Launcher, Chainfist x2, Power Fist x2, Storm Bolter x2, Runic Charm x4

  

Troops

Blood Claws x9 (187)

Power Weapon, Flamer, Power Fist, Rhino Transport

 

Grey Hunters x8 (163)

Power Weapon, Meltagun, Bolter x6, CCW x5

 

Grey Hunters x7 (147)

Power Weapon, Plasma Gun, Bolter x6, CCW x5

  

Heavy Support

Land Raider (265)

Extra Armor

 

Predator Annihilator (145)

Twin-Linked Lascannon, Heavy Bolter Sponson x2, Extra Armor

 

Total: 1746


From the a previous battle we played, my opponent is using a lot of Leman Russ tanks (irony). So I wanted a list that will threaten them. That's the reason of plenty of lascannons, altough I will need a 6 for penetrating their armor. 

The idea is to drop the dreadnought close to his tanks but not to far from my main forces. The grey hunter pack with the plasma gun will stay back to guard objectives and confront any deep striking units the enemy sends. They will also protect the Predator which will have the role of long range support with its twin linked lascannon. The Land Raider will roll along with the Rhino to support the Dreadnought and unleash the infantry as close to the enemy as possible. What I haven't decided yet is if I will put the WGBL with the bodyguards in the Land Raider or the Grey Hunter pack with the meltagun and the WG Pack Leader in TDA. I will probably go with the second option and have the terminators walk beside the armor. In that way they will be covered and they can also unleash their heavy weapons. Furthemore, because of their terminator armor, they can suck more punishment than the Grey Hunters. When close to the enemy they will probably go after some tanks and open them up with their chainfists, before assaulting the infantry. 

Hopefuly all will go well and the sons of Russ will emerge victorious! Keep an eye for a battle report at the end of the week.

For Russ and the Allfather!!